All posts by Sascha

“Locked Out”

“Locked Out” is the title for a piece I created in memory of the 19 hours we’ve been locked out of our apartment last week, due to a material defect in our apartment-door lock.

A broken piece inside the locking mechanism of the door caused the key to turn inside the lock cylinder without actually moving the bolt in the lock (obviously this we only learned after all the hassle). After informing the janitor at about 8pm, him calling two somewhat suspicious ‘locksmith’ services, quite a bit of waiting time and both failing on the door after trying out all their arsenal on the lock, we called it a night at about 12:30am and joined our kids at some friends’ place.

After sending the kids to school on borrowed clothes, food and school equipment, we got back to the action with another locksmith who at least didn’t even try and just recommended a dedicated expert. Around around lunch time the forth (well, maybe the first real) locksmith arrived and took about two more hours to open the door with heavy machinery (and brain).

Working on Motion skills

In addition to working on my video-editing skills in Final Cut Pro X recently, I have also spent some time looking into Motion by Apple to design a few drafts for new animated logos for the ATLAS Collaboration.

We’ve already used a first draft for one of the animations in our recent summary of the ATLAS ICHEP 2020 highlights and I am still working a few more ideas.

Continue reading Working on Motion skills

Working on the Final Cut

I spent the last couple of days working on my Final Cut Pro X skills, preparing some videos for the ICHEP 2020 communication campaign of the ATLAS Collaboration.

We have asked some of our conference speakers, presenting some of the physics highlights of ATLAS during the conference to answer a few questions about their talk and the featured results and put together five video clips to be featured on the ATLAS Facebook page and in shorter teasers on the ATLAS Twitter channel.

Continue reading Working on the Final Cut

Colliding Colour

May I present ‘Colliding Colour’.

A little art project, inspired by particle physics collisions, that I have been fiddling around with for a while now. Here you can see “Collision #7”, one of the results of the current setup.

Just like in a collision in the ATLAS experiment at the Large Hadron Collider (LHC) at CERN, particles of colour collide at high energy and create a seemingly chaotic pattern in the detector. Admittedly, the energies are nowhere near those at the LHC and unlike in (real) high-energy collisions the outgoing ‘particles’ are still those that went into the collision, but yet there is a few commonalities. It is also coloured particles that collide in the LHC and the conservation of energy and momentum holds also in the Colliding Colours setup (even on a classical level).

If you want to see more, please have at my project page or directly on Instagram or Twitter.

You can find a making-of video for ‘Collision #8’ on YouTube.

Deponia

Today we (this was a family effort) finished playing the forth episode of the Deponia series, a point-and-click adventure in four parts (so far), developed and published by Daedalic Entertainment.

The crazy, wild, bizarre adventures of the two (well, sometimes more) main characters Rufus and Goal required hundreds of puzzles to be solved and included tons of fun stories, ranging from fishing and platypus to hat fashion and time travel.

Certainly great fun and an enjoyable reminder of the good old times with classics like Monkey Island, Day of the Tentacle, Sam & Max, Legend of Kyrandia, Police Quest and many, many more …

The four episodes are called Deponia, Chaos_on_Deponia, Goodbye Deponia and Deponia_Doomsday, and you can get the complete story e.g. on Steam.

Highly recommended :)